What we make
A game built around your brand, played from a link. It runs in the browser on phones, tablets, laptops and TVs, so nobody installs anything. A QR code on a stand or a link in a newsletter is the whole distribution plan.
You get mobile apps too. The same game ships as an iPhone app and an Android app, on the App Store and Google Play, for the people who would rather install it and keep it on their home screen. We publish it under your own developer account or under ours, whichever suits you.
We build each one in the same studio our players use, which is why a first playable version arrives in days rather than months, and why a change of direction after the first round is cheap rather than a renegotiation.
These are samples with made-up brands. Each one started as a written brief of a few paragraphs, and every picture on this page opens that game's page, where you can play it.
In play
What people use them for
- Events and stands. A two-minute game people play from a QR code while they queue, on their own phones.
- Launches and campaigns. Your product, mascot or characters in a short game you can post on social and drop into newsletters.
- Training and onboarding. A procedure, a safety rule or a product range turned into something people play through instead of skim.
- Hospitals and care. Gentle games that show children what a scan or a cast will be like, or simply give them something calm to do.
- Education and museums. An exhibit, a period or a scientific idea as a game a class can open on school laptops.
Movies and TV
A film or a series already has most of what a game needs: a world, characters people care about, and a date everyone is waiting for. A tie-in game puts the audience inside that world for a few minutes, from the same link or QR code as the trailer.
- Release week. A short game set in the film's world, linked from the trailer, the poster and the ticket page, live the day the trailer drops.
- A chapter per episode. A new level released with each episode, so the game follows the season and fans have something to do until the next one airs.
- Premieres and festivals. The game on the big screen in the lobby, with an attract mode, and on everyone's phone from a QR code on the seat.
- Between seasons. An iPhone and Android app that keeps the characters on fans' home screens until the show comes back.
The game takes its look from the production: the key art, the colour grade, the score, the way the characters talk. The four below are not tie-ins. They are original first-person horror games made in the same studio with an 80s B-movie look, to show how close a game can get to a film's tone.
Every picture opens that game's page, where you can play it. How the four were made, each one forked from the last, is written up here.
It works the other way round too. For one of our games we made a five-episode microdrama, one-minute vertical episodes generated with AI video, starring the game's characters. Each episode ends on a cliffhanger and then real gameplay. For a show, the same format can be a run of shorts between episodes that sends viewers to the game.
How the series was written, cast and cut is in We made a five-episode microdrama to promote a game.
We only build tie-ins for the studio, network or rights holder, or for someone with their licence. Send the trailer, stills, key art and any style guide with the brief and we build around them.
A portal under your own name
Several games can sit together in one portal: your name, your logo and your colours, with no vbgnt branding, no share or report buttons and no links out. It works on a ward tablet, a kiosk or a phone, with touch, a keyboard or a gamepad.
A sample portal for a children's hospital: six games starring the hospital's otter mascot, on a laptop and on a phone. Open the portal.
What you get
- The game, in 2D or 3D, in your colours, with your logo, characters and tone of voice.
- A game page with hero art, screenshots, controls and a play button, plus a privacy policy page for the game.
- Mobile apps: the same game as an iPhone app and an Android app, with store screenshots, artwork and listing copy, submitted to the App Store and Google Play under your developer account or ours.
- A portal, if you want several games in one place under your own name.
- Hosting at a vbgnt link, with the numbers that matter for a campaign: page views, players, plays and time played.
- Revision rounds, agreed up front in the brief.
- Extras if you want them: a desktop build for an event PC, a trailer, and short vertical videos for social.
How it works
- Tell us about it with the form below. A few sentences is enough to start.
- A short call to agree what the game is and the deadline. We reply within two working days and send a fixed quote before any work starts.
- A first playable build, usually within a week of the call. You play it on your own phone and tell us what to change.
- Revisions, then launch. We publish the game and its page, submit the apps to the App Store and Google Play, and send you the links.
See the kind of thing we make
Every game in the demo arcade and the games directory was made in the same studio. Open one on your phone: that is what your players will see.
How the ten samples on this page were made, and what each one is for, is written up in Ten branded games we built.
Tell us about the game
A few sentences is enough. We reply within two working days. Rather email? Write to sales@vbgnt.com.
Frequently asked questions
How long does a branded game take?
Most take two to four weeks from the first call to launch, depending on the size of the game and how quickly feedback comes back. A first playable build usually arrives within a week of the call.
Does it work on phones?
Yes. The games run in the browser on phones, tablets, laptops and TVs, with touch, keyboard and gamepad controls. Players open a link or scan a QR code; there is nothing to install.
Do we get a mobile app?
Yes. The same game ships as a native iPhone app and a native Android app, with store screenshots, artwork and listing copy, published to the App Store and Google Play. We can publish under your own developer account, so the listing carries your name, or under ours, so you don't need to set one up.
Can you use our characters and brand assets?
Yes, as long as they are yours to use. Send logos, brand guidelines and character art with the brief and we build around them. We do not make games around other companies' characters or brands.
Can you make a game for our film or TV show?
Yes, if you are the studio, network or rights holder, or have their licence. Send the trailer, stills, key art and any style guide with the brief. A tie-in can be ready for a trailer drop, a premiere or an episode's air date, and can ship as iPhone and Android apps as well as a link.
Who owns the finished game?
We agree it in the quote. Every game is an ordinary Godot project, so handing over the full source, for you to host or extend yourselves, is an option.
Do players have to sign up?
No. Players never create an account. We count page views, plays and time played so you can see how the game did.