What we make
A game built around your brand, played from a link. It runs in the browser on phones, tablets, laptops and TVs, so nobody installs anything. A QR code on a stand or a link in a newsletter is the whole distribution plan.
We build each one in the same studio our players use, which is why a first playable version arrives in days rather than months, and why a change of direction after the first round is cheap rather than a renegotiation.
What people use them for
- Events and stands. A two-minute game people play from a QR code while they queue, on their own phones.
- Launches and campaigns. Your product, mascot or characters in a short game you can post on social and drop into newsletters.
- Training and onboarding. A procedure, a safety rule or a product range turned into something people play through instead of skim.
- Education and museums. An exhibit, a period or a scientific idea as a game a class can open on school laptops.
What you get
- The game, in 2D or 3D, in your colours, with your logo, characters and tone of voice.
- A game page with hero art, screenshots, controls and a play button, plus a privacy policy page for the game.
- Hosting at a vbgnt link, with the numbers that matter for a campaign: page views, players, plays and time played.
- Revision rounds, agreed up front in the brief.
- Extras if you want them: a desktop build for an event PC, a trailer, and short vertical videos for social.
How it works
- Tell us about it with the form below. A few sentences is enough to start.
- A short call to agree what the game is, the deadline and the price. We reply within two working days.
- A first playable build, usually within a week of the call. You play it on your own phone and tell us what to change.
- Revisions, then launch. We publish the game and its page and send you the links.
What it costs
Projects start at $2,500. A single-level game for one event sits near that. A bigger game with custom characters, several levels, a trailer and a desktop build costs more. We quote a fixed price after the call, before any work starts.
See the kind of thing we make
Every game in the demo arcade and the games directory was made in the same studio. Open one on your phone: that is what your players will see.
Tell us about the game
A few sentences is enough. We reply within two working days. Rather email? Write to sales@vbgnt.com.
Frequently asked questions
How long does a branded game take?
Most take two to four weeks from the first call to launch, depending on the size of the game and how quickly feedback comes back. A first playable build usually arrives within a week of the call.
Does it work on phones?
Yes. The games run in the browser on phones, tablets, laptops and TVs, with touch, keyboard and gamepad controls. Players open a link or scan a QR code; there is nothing to install.
Can you use our characters and brand assets?
Yes, as long as they are yours to use. Send logos, brand guidelines and character art with the brief and we build around them. We do not make games around other companies' characters or brands.
Who owns the finished game?
We agree it in the quote. Every game is an ordinary Godot project, so handing over the full source, for you to host or extend yourselves, is an option.
Do players have to sign up?
No. Players never create an account. We count page views, plays and time played so you can see how the game did.